feat(mobile): inline asset details (#25952)

The existing implementation for showing asset details uses a bottom
sheet, and is not in sync with the preview or scroll intent. Other apps
use inline details, which is much cleaner and feels better to use.
This commit is contained in:
Thomas
2026-02-17 15:24:34 +00:00
committed by GitHub
parent 06d487782e
commit 5c6433b4ca
42 changed files with 1518 additions and 1277 deletions

View File

@@ -32,3 +32,125 @@ class FastClampingScrollPhysics extends ClampingScrollPhysics {
damping: 80,
);
}
class SnapScrollPhysics extends ScrollPhysics {
static const _minFlingVelocity = 700.0;
static const minSnapDistance = 30.0;
static final _spring = SpringDescription.withDampingRatio(mass: .5, stiffness: 300);
const SnapScrollPhysics({super.parent});
@override
SnapScrollPhysics applyTo(ScrollPhysics? ancestor) {
return SnapScrollPhysics(parent: buildParent(ancestor));
}
@override
Simulation? createBallisticSimulation(ScrollMetrics position, double velocity) {
assert(
position is SnapScrollPosition,
'SnapScrollPhysics can only be used with Scrollables that use a '
'controller whose createScrollPosition returns a SnapScrollPosition',
);
final snapOffset = (position as SnapScrollPosition).snapOffset;
if (snapOffset <= 0) {
return super.createBallisticSimulation(position, velocity);
}
if (position.pixels >= snapOffset) {
final simulation = super.createBallisticSimulation(position, velocity);
if (simulation == null || simulation.x(double.infinity) >= snapOffset) {
return simulation;
}
}
return ScrollSpringSimulation(
_spring,
position.pixels,
target(position, velocity, snapOffset),
velocity,
tolerance: toleranceFor(position),
);
}
static double target(ScrollMetrics position, double velocity, double snapOffset) {
if (velocity > _minFlingVelocity) return snapOffset;
if (velocity < -_minFlingVelocity) return position.pixels < snapOffset ? 0.0 : snapOffset;
return position.pixels < minSnapDistance ? 0.0 : snapOffset;
}
}
class SnapScrollPosition extends ScrollPositionWithSingleContext {
double snapOffset;
SnapScrollPosition({this.snapOffset = 0.0, required super.physics, required super.context, super.oldPosition});
}
class ProxyScrollController extends ScrollController {
final ScrollController scrollController;
ProxyScrollController({required this.scrollController});
SnapScrollPosition get snapPosition => position as SnapScrollPosition;
@override
ScrollPosition createScrollPosition(ScrollPhysics physics, ScrollContext context, ScrollPosition? oldPosition) {
return ProxyScrollPosition(
scrollController: scrollController,
physics: physics,
context: context,
oldPosition: oldPosition,
);
}
@override
void dispose() {
scrollController.dispose();
super.dispose();
}
}
class ProxyScrollPosition extends SnapScrollPosition {
final ScrollController scrollController;
ProxyScrollPosition({
required this.scrollController,
required super.physics,
required super.context,
super.oldPosition,
});
@override
double setPixels(double newPixels) {
final overscroll = super.setPixels(newPixels);
if (scrollController.hasClients && scrollController.position.pixels != pixels) {
scrollController.position.forcePixels(pixels);
}
return overscroll;
}
@override
void forcePixels(double value) {
super.forcePixels(value);
if (scrollController.hasClients && scrollController.position.pixels != pixels) {
scrollController.position.forcePixels(pixels);
}
}
@override
double get maxScrollExtent => scrollController.hasClients && scrollController.position.hasContentDimensions
? scrollController.position.maxScrollExtent
: super.maxScrollExtent;
@override
double get minScrollExtent => scrollController.hasClients && scrollController.position.hasContentDimensions
? scrollController.position.minScrollExtent
: super.minScrollExtent;
@override
double get viewportDimension => scrollController.hasClients && scrollController.position.hasViewportDimension
? scrollController.position.viewportDimension
: super.viewportDimension;
}